The Mysterious Reaches
Corian, Human Male Sor1: SZ M; HD 1d4+1; hp 8 (Toughness); Init +1 (Dex); Spd 30 ft.; AC 13/17 (+2 armor, Dex/with mage armor); Atk +0 melee (1d8, morningstar), +0 melee (1d4, dagger, crit 19- 20), or +1 ranged (1d8, light crossbow, crit 19-20, 80 ft.); SQ arcane spells; AL CG; SV Fort +1, Ref +1, Will +3; Str 10, Dex 13, Con 13, Int 15, Wis 13, Cha 17. Skills: Alchemy +4, Concentration +4, Knowledge (Arcana) +5, Search +1, Spellcraft +6, Spot +3. Feats: Toughness, Light Armor Proficiency. Spells Known (Cast Per Day: 5/4): 0—detect magic, disrupt undead, light, read magic; 1st—mage armor, magic missile. Languages: Common, Draconic, Elven. Possessions: leather armor (10% arcane failure), short spear, morningstar, traveler’s outfit, bedroll, 5 torches, flint and steel, tinder box, 8 days rations, pen and ink, scroll tube, 5 pages of parchment, back pack, small sack.
Background: You have lived all your life with your uncle, a mage in the city of Reme. Your parents died when you were a very young child and your uncle has never bothered to hide the insinuation that you were somehow responsible for the fire that took your mother and father’s lives. Your uncle, seeing little other use for you, put you to work as an apprentice. Your innate knack for magic led your uncle to begin teaching you the arcane principles of wizardry. As a student, however, you were an utter failure. You could never seem to grasp the use of all the rote memorization forced on you by your uncle. Why did a mage need to learn such things, you wondered, when all one needed to do was imagine the desired effect and it happened? Despite your stubbornness, you learned the basics of spellcraft—though your instincts still rebelled against the formalism of your uncle’s methods. Finally, in a fit of anger over your lack of interest in your studies, your uncle released you from your apprenticeship. This suited you just fine, for you recently discovered a strange amulet that you were interested in learning more about…